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> I can't think of a link but slope dependant texturing should do good, you
> can maybe map the grass to the surface better that way. Use 'eval_pigment'
> and 'trace' for example. I haven't done it though you'll need to be using
> MegaPOV. Seems someone has, so maybe they'll stop by to tell how.
>
> Bob H.
Thanks, Bob,
i think, i have to work at MegaPOV. Unfortunately, in the moment, it is beyond
my skills :(. Seems, that i can't turn around from hand coding?
Anyway, thanks..
Robert
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